Despite the superlative level of polish, it feels like a remarkably lazy game, that not only lacks original ideas but stumbles through the ones it borrows.Ĭombat is the clumsiest part of the game. And despite extremely high production value, Dead Space 3's aesthetic, writing and score are all rampantly derivative, comprising grey corridors, Lindelhof MacGuffins and Inception-style BRAAWRS. The shooting feels awkward and ineffectual, the horror isn't horrifying. Dead Space 3 is also tussling with this awkward marriage of fight and flight and doesn't really handle either. But ever since RE4 introduced action-horror, subsequent genre games have struggled to unite violence and scariness, shoehorning either cumbersome combat mechanics into straight horror games ( Cold Fear) or bland scares into plain shooters ( FEAR). It's a fine set-up plenty of horror staples from the world of film like The Thing, Dawn of the Dead, and Aliens blend high action with spine chills and work really well. Horror games used to mean scant resources, low health and puzzles, but around 2005, when Resident Evil 4 came out, that all changed and now we have 'action-horror', a hybrid genre that combines zombies, aliens - or whatever - with shotguns, weapon upgrades and set-pieces. Platforms - PlayStation 3 (tested), Xbox 360, Mircosoft Windows.
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